Are mass shootings really on the rise in America? Will an increased focus on mental health help prevent mass murders? Would expanded background checks really make a difference? According to author and Northeastern University criminology professor James Alan Fox—no.
Although President Obama recently urged the entertainment industry to curb portrayals of violence to children and adolescents, new research highlights the cognitive benefits of video games, especially shooters.
Speaking at DreamWorks Animation, President Obama reaffirmed his commitment to curbing gun violence by calling on the "responsibility" of the entertainment industry.
Video gamers have a reputation for preferring their virtual reality over the one the rest of us have to deal with, but they may want to log-in to what’s happening on Capitol Hill before their pastime becomes the latest industry to fall under government control.
The Obama administration's assault on the Second Amendment in reaction to Newtown is not a serious solution. It's a Band-Aid on cancer. The NRA's call for armed guards in every school also misses the point. When is anyone going to get serious? The problem is violence, a violence of monstrous and horrific proportions that has infected America's popular culture
According to a major study carried out by a New Zealand university over a period of more than 20 years, “Children who watch excessive amounts of television are more likely to have criminal convictions and show aggressive personality traits as adults.” Is that really a surprise?
The horrific Newtown, Conn., mass shooting has unleashed a frenzy to pass new gun-control legislation. But the war over restricting firearms is not just between liberals and conservatives; it also pits the first two amendments to the U.S. Constitution against each other.
Katie Pavlich discusses the issue with Fox News' Sean Hannity.
Guns, guns, guns. Love, love, love. America needs guns and love.
The idea for massacring children in an elementary school or shooting up a mall filled with Christmas shoppers does not come from reading books, watching movies or listening to music. Does the incitement for such unspeakable acts come from hours of role-playing violent video games?
In the wake of the Newtown massacre, Senator John Rockefeller has “called for a national study of the impact of violent videogames on children and a review of the rating system,” but the video game manufacturers claim there is “no connection between entertainment and real-life violence.” Are they in denial?
In the wake of past mass shootings, when the "national conversation" has focused exclusively on guns, I have argued that our appallingly inadequate mental health system was a better subject of reform. At least half of the shooters in the rampage killings that are ripping our hearts out are young men with serious mental illnesses, and our system has neither the legal nor the financial resources to get them the treatment and/or restraint that they, and we, desperately need.
In the wake of past mass shootings, when the "national conversation" has focused exclusively on guns, I have argued that our appallingly inadequate mental health system was a better subject of reform.
Rarely has the Supreme Court struck a blow for individual freedom as it did in its recent decision in Brown vs. Entertainment Merchants Association.
Palin, Beck, Bachmann are all in zombie form, ready to be slaughtered. Keeping it classy, left.
The Supreme Court says that freedom of speech requires that 13-year-olds have that opportunity. In a 7-2 decision, the court struck down a California law barring the sale of graphically violent video games to people under 18.
Winning these video games depends on brainy strategies to be vile and violent. Who could be against keeping such games out of the hands of children?