In response to:

Video Game Manufacturers Are in Denial

CogitoErgoSum Wrote: Dec 23, 2012 10:51 AM
Long before there were video games, there were mass shootings and mass-killings by various means, including knives, automobiles, explosives, etc. I would suggest that the playing of violent video games could actually offer a therapeutic effect for certain individuals. Violent video games provide an individual on the precipice of mental derangement a vicarious method of satisfying his/her aggression or paranoid feelings of persecution. These games are thus more likely to prevent more mass-killing incidences than they would ever encourage. This writer, like other seekers of a blame-someone convenience, is looking at the glass half empty, instead of half-full perspective. He needs to acquire a modicum of imagination for alternative view.
Reginald10 Wrote: Dec 23, 2012 12:06 PM
The "catharsis" argument? Possibly, possibly. . .
But then it would be logical to encourage child molesters to get their pleasure from child pornography, as opposed to doing it for real. Unfortunately, experience suggests that those who are "into" kiddy porn will /graduate/ to the real thing rather than toward the less harmful fantasies.

It seems to me that, as a person becomes desensitized to the effects of any drug, sex, or violence, they will seek out new and stronger stimuli. In the case of drugs, stronger drugs (the "gateway drug" effect). For sex & violence, more (and more real) actions.
CogitoErgoSum Wrote: Dec 23, 2012 2:19 PM
I would suggest a fallacious analogy. I wasn't writing about child sex offenders. Very possibly a completely different part of the brain that's faulty - and that's an issue, medical science and psychiatry know precious little about how the brain physically malfunctions in mental illness, or how to effectively treat the illness. Drugs mask the symptoms, but aren't really curative. Psychiatric knowledge (vis-a-vis brain functions in mental illness) is about as advanced as surgical procedures were in the 17th century. We are all prisoners of our individual brain chemistry and electrical behavior.

In the wake of the Newtown massacre, Senator John Rockefeller has “called for a national study of the impact of violent videogames on children and a review of the rating system,” but the video game manufacturers claim there is “no connection between entertainment and real-life violence.” Are they in denial?

On Wednesday, December 19th, the Entertainment Software Association (ESA), which represents the $78 billion U.S. videogame industry, offered its “heartfelt prayers and condolences” to the families of the victims, stating that, “the search for meaningful solutions must consider the broad range of actual factors that may have contributed to this...