In her book “Watch it! What Parents Need to Know to Raise Media-Smart Kids” released earlier this year, Northern Illinois University professor Mary Larson notes that “More than 3,500 scientific studies have looked at the relationship between media violence and violent behavior. Only 18 of those studies failed to find a relationship between the two.”
Yet all across America, midnight sales events at big box stores like Best Buy and Wal-Mart celebrated the release of a game that promotes the darkest, most disturbing fantasies within the human heart.
Once again, we don’t want to see the cultural connection between a society that glorifies violence and offers it up for entertainment purposes, but then dismisses the possibility that we are breeding our youth to exhibit “unthinkable” and “heinous” behaviors.
America’s children are surrounded by senseless violence on TV, in movies and worst of all, in video games that enable them a realistic experience of “the thrill of the kill.” It’s not maturity that’s needed to play these games. It’s maturity that rejects them as barbaric and harmful to the psyche of anyone who would play them.