In many "role player" games, characters can be customized by their gamers; and in many games, there is the option for a female character. Take the popular action game series "Mass Effect," where the Commander Shepard character can be either male or female. The game's manufacturer, BioWare, boasted in 2007 how its female fighter was "very strong, in a way you'd expect from a real-life military officer. She's not a caricature of the idea of role-playing as a female, but instead she's very impressive as a strong female character that's sensitive yet extremely confident and assertive."
BioWare even labored to appease the loony "Think Progress" crowd by offering "same-sex romance options" for Commander Shepard regardless of gender in "Mass Effect 3."
Many role-player game series these days offer female protagonists, including "Dragon Age," "Dragon's Dogma," "Elder Scrolls, "Fable," "Fallout" and "Saints Row," as well as "Halo 4." Most if not all Massive Multiplayer Online (MMO) games (including the popular "World of Warcraft" and "Star Wars: The Old Republic") also have female-character options.
Fighting female protagonists aren't remotely new:
--Even non-gamers remember "Lara Croft: Tomb Raider," which debuted in 1996. Lara Croft was played by Angelina Jolie in a 2001 movie. The game series is still popular.
--The TV show "Buffy the Vampire Slayer" inspired an Xbox video game version in 2002. Before that, there was a "Buffy" game for Nintendo Game Boy Color in 2000.
--Joanna Dark is the protagonist of the "Perfect Dark" series, which debuted in 2000. She's nicknamed "Perfect" in honor of her "flawless performance in training tests."
--Jill Valentine appeared as a playable protagonist in the U.S. police force in the first version of "Resident Evil" in 1996, and many versions (including movies) thereafter.
--Samus Aran was the first popular female action star in the game "Metroid," which was first issued in 1986 and remains a popular character over a quarter-century later. The creators were inspired by Sigourney Weaver's character in the movie "Alien."
Angry feminists can certainly criticize how many female characters are scantily clad and designed for sex appeal. They could argue that too many female characters not listed above are merely damsels in distress. They could argue that violent video games normalize or trivialize violence against women.
But that's not what Rosenberg argued. She suggested female characters were nearly nonexistent. That, like so much of feminist boilerplate, is fraudulent.
L. Brent Bozell III is the president of the Media Research Center. To find out more about Brent Bozell III, and read features by other Creators Syndicate writers and cartoonists, visit the Creators Syndicate Web page at www.creators.com.
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